It’s been a while since I linked to Harry Harrold’s excellent repository of live roleplaying theory. He’s just put up a post about designing games, which presents what is by all accounts an effective set of tools for building these things which saw practical implementation for the award-winning “Wing and a Prayer” (Best Medium LARP 2019, National LARP awards), and the inevitably soon to be award-winning “All For One” (probably everything else, 2020 LARP awards).
You can find it here. The links are also worth following; there’s a lot of good stuff written around these two games out there at the moment, such as this fascinating piece by Ian Thomas about All for One (who I understand builds stories for games in a way that causes people to actually pay him money for doing it).
If you do stop in, it may also be worth your time to take a look at what I thought a was an excellent meditation on a successful game by Jamie “No Numbers” Hall that was recently added to the site.
Relating to the ” Jonathan Strange & Mr. Norrell” based game, the also-award winning Strange LRP (Best new LARP 2018, UK LARP Awards). The game is a fascinating blend of politics and magic, and does some very interesting stuff with handwritten downtimes for its players – a phrase which makes blood come out of my nose just by typing it incidentally.
I don’t always agree with Hall (he thinks I’m a glorified bean counter, and I think he’s a romantic idiot whose hatred of numbers in live roleplaying leaves him constantly trying to redesign the wheel), but the actual pieces are well worth a read if you’re interested in a practical discussion of designing and running a live-roleplaying game.
LARP experience is in general an excellent site if you like yer LARP theory delivered with more actual theory than swearing. There’s a lot of contributors on there who really know their stuff, and it’s well worth your time to browse through.